Overview
Jam entry — art, audio, and level support (Feb–Mar 2025). Placed 10th in Georgia.
First major jam: pixel work, hybrid chiptune/orchestral cues, SFX, and Unity level assists for a moody boss-rush-adjacent concept.
10th in Georgia (GMTK-adjacent cycle)
UnityAsepriteGarageBand✚
Play A Forlorn SoulFollow Link
Art + audio + design assist
Sprites/animation in Aseprite, soundtrack/SFX in GarageBand, plus level flow tuning inside Unity scenes.
Challenges
- First game jam, first pixel art, and first substantial game-audio push all at once.
- Beginner quality limitations were visible in some outputs.
- Balancing multiple disciplines under time pressure was... difficult.
Reflection
- My first ever game jam.
- My first pixel art too... and yeah, it definitely showed.
- Also my first chiptune music attempt; one of those tracks is still one of my favorites to this day.
- For the last 2 weeks, my life was literally wake up, work on music/pixel-art, eat, sleep, and repeat. Mind you I was still in highschool.
- Still it was super formative for both my creative and technical direction.