Extras

Job Description

Code for a Cause Charity Jam — Blender character, menus, thumbnails (Feb–Mar 2025). 41st / 278.

Games9 / 10

Overview

Code for a Cause Charity Jam — Blender character, menus, thumbnails (Feb–Mar 2025). 41st / 278.

Modeling, UVs, hand-painted textures, rigging, and promo/menu art for a charity-weekend title—most of the grind landed in the final push.

41st / 278 teams
UnityBlenderGIMP

Video

Job Description trailer

Character + promo art

Built the hero asset pipeline in Blender, painted textures in GIMP, validated rigs in Unity, and produced thumbnail/menu frames for discoverability.

Challenges

  • First-time Blender experience was very rough.
  • UV workflow and rigging were major bottlenecks.
  • Most progress happened in final week, increasing schedule risk and stress.

Reflection

  • Most progress happened in one brutal final-week grind at my friend Aiden’s (@kuuoi) place.
  • Learning Blender for the first time in one week was grueling, and I was definitely inefficient in multiple steps.
  • Still, I learned real 3D pipeline basics the hard way.
  • Grueling but memorable; sadly I forgot everything I learned in Blender afterwards.
  • It was worth it though, we got to see a lot of streamers and YouTubers react to the game lol.
  • Shoutout Aiden, he did all the heavy-lifting.