Character + promo art
Built the hero asset pipeline in Blender, painted textures in GIMP, validated rigs in Unity, and produced thumbnail/menu frames for discoverability.
Extras
Code for a Cause Charity Jam — Blender character, menus, thumbnails (Feb–Mar 2025). 41st / 278.
Built the hero asset pipeline in Blender, painted textures in GIMP, validated rigs in Unity, and produced thumbnail/menu frames for discoverability.